Freedman Al-Jabr

Clockwork Wizard

Description:

1 Level Forgeborn Wizard
Str 11 Con 18 Dex 10 Int 16 Wis 12 Cha 13 Hp 30 AC 12 ( 16 ) PD 12 ( 16 ) MD 14 Recovery 8 Recovery Dice 1D6 + 4 Init + 1

I Unique Thing:
Only Clockwork Man from the Cruel Flying City of Ozman that does not only function in the Overworld

Backgrounds:
Dungeoneer 5 ( 4 Ranks )
Mathemagician 5 ( 4 Ranks )

Powers:
Never Say Die ( 10 + )

Talents:
Abjuration
Vance`s Polysyllabic Verbalisations
Familiar: His detachable, mobile clockwork heart ( Tough )

Icons:
High druid 1 ( Positive )
Archmage 1 ( Conflicted )
Priestess 1 ( Negative )

Feat: Abjuration ( also + 4 bonus on PD )

Bio:

Freed by Mayor Joseph Whiteleaf
Made so that he can only show negative emotions, such as sorrow, pain, or petulance.
Must be wound up rather than eat: becomes elated, as if drunk, if overwinded.
Looks Human, if rather exotic, at a distance.
Instinct: Always counts the odds.
66 Gp, 2 Opals
Safe Haven Runestone
Battle Spell List:
Blur
Colour Spray
Shield
Magic Missile
Shocking Grasp

Ozman comes from a clockwork magical para-Turkish empire, where sentient devices are used as mere tools, often sadistically. Its religion is similar to Islam, but based on Pythagorean numerology, rather than Judaism; & venerates the One & the Many.

Freedman Al-Jabr

Heroes of Wakeport Villum IanDall